{"id":5621,"date":"1999-07-19T01:05:09","date_gmt":"1999-07-19T01:05:09","guid":{"rendered":"http:\/\/www.kith.org\/jed\/situation-puzzles\/unsolvable-situation-puzzles\/"},"modified":"2018-01-20T10:36:20","modified_gmt":"2018-01-20T18:36:20","slug":"unsolvable-situation-puzzles","status":"publish","type":"page","link":"https:\/\/www.kith.org\/jed\/situation-puzzles\/unsolvable-situation-puzzles\/","title":{"rendered":"Unsolvable Situation Puzzles"},"content":{"rendered":"<p>(Last updated: 14 July 1999.)<\/p>\n<p>I&#8217;ve seen a few situation puzzles that are unsolvable because they&#8217;re not really situation puzzles.  In high school, for instance, a couple of friends of mine presented me with this situation:<\/p>\n<p>A man walks into a laundromat, pulls an octopus from one of the washing machines, and leaves.<\/p>\n<p>I asked them quite a few questions, as I recall, before discovering that they had made up the situation, had no answer in mind, and were answering &#8220;yes&#8221; or &#8220;no&#8221; at random.<\/p>\n<p>There are also story games which appear to be situation puzzles but really aren&#8217;t.  Knowing the secret to these games means you can&#8217;t be the guesser, so stop reading here (and have a friend read the rest of this page) if you want to try them out without knowing how they work.<\/p>\n<p>Tammy R. Franklin provides a game called &#8220;What is Queen Anne?&#8221;  It&#8217;s presented as a situation puzzle, with the &#8220;situation&#8221; being &#8220;What is Queen Anne?&#8221;  Guessers ask yes\/no questions as usual.  The trick is that the presenter has no answer in mind, merely determining each yes\/no answer by the form of the question: when the question has an odd number of syllables (such as &#8220;Is Queen Anne a dog?&#8221;), the answer is always no, and when the question has an even number of syllables (such as &#8220;Is Queen Anne a pink dog?&#8221;) then the answer is always yes (or vice versa, depending on the presenter&#8217;s preference).<\/p>\n<p>There&#8217;s another game called &#8220;Psychiatrist&#8221; that operates similarly.  The It (or Its, if you have more than one person in on the trick) tells the group: &#8220;I am an insane person; you are doctors trying to find out the nature of my insanity.  To do so, ask me questions which can be answered by &#8216;yes&#8217; or &#8216;no&#8217;.&#8221;  It&#8217;s a fun game for the It, though it can be kinda frustrating for the people<br \/>\nguessing (and it takes an amazingly long time, usually, considering<br \/>\nhow simple the rule is).<\/p>\n<p>Similar to those games is the yes\/no story game, which goes like this:<\/p>\n<p>Gather with a group of friends.  Ask for a volunteer to try and guess a story, using only yes-or-no questions.  When someone volunteers,<br \/>\nhave them leave the room so you and the others can &#8220;make up a story.&#8221;<\/p>\n<p>When the volunteer has left the room, you let everyone else in on the<br \/>\ntrick: if the volunteer&#8217;s question ends in a vowel (a, e, i, o, u, or y, regardless of how it&#8217;s pronounced) or the letter &#8216;s&#8217;, the answer is &#8220;yes&#8221;; otherwise it&#8217;s &#8220;no.&#8221;<\/p>\n<p>After a suitable interval you call the volunteer back into the room.<br \/>\nThey will probably be uncertain how to begin.  Have them ask any old<br \/>\nyes\/no question (about the story) at all.  They will be encouraged<br \/>\nby the fact that everybody gives the same answer &#8212; which seems to<br \/>\nindicate that the group really did come up with a real story.<\/p>\n<p>Questions proceed much as in the Queen Anne game.  Eventually, the<br \/>\nvolunteer gives up, or everyone else can&#8217;t keep a straight face any<br \/>\nlonger, or people get tired of it and decide to end it&#8230;<\/p>\n<p>There are two problems with games of this type:<\/p>\n<ol>\n<li>You can&#8217;t play it more than once with the same group of people,<br \/>\n&#8217;cause after you&#8217;ve played it once they all know the secret.<\/p>\n<\/li>\n<li>It&#8217;s a little mean, and it can be a little frustrating to the<br \/>\nvolunteer.  When playing such games, be sure that the volunteer is<br \/>\na good sport and doesn&#8217;t mind a little frustration (and especially<br \/>\ndoesn&#8217;t mind being in a position of not knowing something that everyone<br \/>\nelse knows).<\/p>\n<\/li>\n<\/ol>\n<hr \/>\n<address><a href=\"..\/..\/home.html\">Jed Hartman<\/a> &lt;<a href=\"mailto:logos@kith.org\">logos@kith.org<\/a>&gt;<\/address>\n","protected":false},"excerpt":{"rendered":"<p>(Last updated: 14 July 1999.) I&#8217;ve seen a few situation puzzles that are unsolvable because they&#8217;re not really situation puzzles. In high school, for instance, a couple of friends of mine presented me with this situation: A man walks into a laundromat, pulls an octopus from one of the washing machines, and leaves. I asked [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"parent":13,"menu_order":13,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-5621","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/pages\/5621","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/comments?post=5621"}],"version-history":[{"count":1,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/pages\/5621\/revisions"}],"predecessor-version":[{"id":15746,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/pages\/5621\/revisions\/15746"}],"up":[{"embeddable":true,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/pages\/13"}],"wp:attachment":[{"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/media?parent=5621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}