{"id":17419,"date":"2018-08-07T20:48:27","date_gmt":"2018-08-08T03:48:27","guid":{"rendered":"https:\/\/www.kith.org\/jed\/?p=17419"},"modified":"2018-08-07T20:48:27","modified_gmt":"2018-08-08T03:48:27","slug":"terraforming-mars-and-atmospheric-pressure","status":"publish","type":"post","link":"https:\/\/www.kith.org\/jed\/2018\/08\/07\/terraforming-mars-and-atmospheric-pressure\/","title":{"rendered":"Terraforming Mars and atmospheric pressure"},"content":{"rendered":"\r\n<p>When I described the boardgame Terraforming Mars to someone a couple months back (I forget who, sorry), the first thing they asked was \u201cWhat about atmospheric pressure?\u201d<\/p>\r\n<p>I hadn\u2019t thought of that question, but it seemed like an excellent question after they raised it. Presumably you <em>would<\/em> need to significantly increase atmospheric pressure to make Mars habitable by unprotected humans.<\/p>\r\n<p>I\u2019ve been meaning to post that question for ages, but didn\u2019t get around to it until tonight. And tonight I figured I would do a quick search on the topic before posting, and I found this interesting 2016 <a href=\"https:\/\/boardgamegeek.com\/thread\/1664205\/martian-pressure\">thread on boardgamegeek<\/a>, where someone named Andy Daglish objects to the game\u2019s lack of handling of atmospheric pressure, and the game designer, Jacob Fryxelius, responds in a fair bit of detail.<\/p>\r\n<p>I don\u2019t really understand all of the science in the thread, and if I\u2019m understanding right, Daglish remained unconvinced by the end of it. But I think the essence of Fryxelius\u2019s argument is that (a) what he had in mind is scientifically possible (over a multi-generation timescale), and (b) it would result in an atmosphere that would be (more or less) breathable by humans, and (c) he simplified and combined some concepts to improve playability.<\/p>\r\n\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[58,54,104],"tags":[],"class_list":["post-17419","post","type-post","status-publish","format-standard","hentry","category-games","category-science","category-space"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/posts\/17419","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/comments?post=17419"}],"version-history":[{"count":1,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/posts\/17419\/revisions"}],"predecessor-version":[{"id":17420,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/posts\/17419\/revisions\/17420"}],"wp:attachment":[{"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/media?parent=17419"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/categories?post=17419"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.kith.org\/jed\/wp-json\/wp\/v2\/tags?post=17419"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}