Real Life: The Game
Cute GameSpot article reviewing the massively multiplayer roleplaying game real life. Some excerpts:
Starting out in real life can admittedly be boring, but the experience becomes much more interesting and open-ended once you get past the learning curve.
And:
...a particularly innovative aspect of real life is the way it forces you to gain certification to use certain objects. This feels much less contrived than the level caps or class restrictions found in other games (there are no "levels" or "experience points" per se in real life)...
And, my favorite bit:
Player death is a serious issue in real life, and cause for continued debate among players, who often direct unanswerable questions on the subject to the game's developers, who are apparently (and understandably) so busy that they generally keep silent. In short, players who die—at the hands of other players, by the occasional environmental hazard, or when their account expires—are essentially removed from the gameworld and apparently cannot return at all. This further discourages players from engaging in [player-vs.-player] combat, but it does help real life's rapidly growing player population from getting too out of hand (though eventually there will be a need for additional servers).