Archive for Games

Wingspan: game or art?

Interesting article about Wingspan, which I’m posting mostly because it’s such a different perception of the game from mine. Though I’m also posting it because it includes interesting stuff about Elizabeth Hargrave and her process of developing the game, and how her success is helping to open the door to more diversity among game designers. […]

Blaseball

This year’s Hugo ballot has a (one-year-only) Best Video Game category. I had heard of (but not played) most of the nominated games, but was curious about one in particular that I had never heard of: Blaseball. Turns out that it’s a free, web-based “absurdist […] take on fantasy baseball,” in which you bet imaginary […]

Recently acquired boardgames

I’ve acquired a ridiculous number of boardgames lately—eight of them in the past three weeks. (I bought 11 boardgames in all of last year, and most of those were near the end of the year.) Which I’m calling ridiculous partly because I’ve run out of space on my boardgames bookcase, but mostly because I’m unlikely […]

My history with tabletop roleplaying games

This started out as a Facebook comment about my history with story/plot in RPGs, in response to a discussion between Ben and Kel in comments on a post of Mary Anne’s; but it got long and sort of morphed into a broad overview of my history with RPGs. (In this post, I’m using the term […]

Last chance to play old Flash games!

Flash Player will stop working at the end of the year. (It’s already been shut down in some browsers.) So if you want to revisit any old-favorite Flash games, now’s the time. For example, there’s the lovely flOw, made by (at least some of?) the same people who made Journey and Sky and Flower. Microbes […]

Zoom games

It turns out that it’s possible, and fun, to play various kinds of games on a video call (such as Zoom or Google Meet). Note: In this post, I’m talking about games to play with friends and family. The topic of playing games online with randomly chosen strangers is a different thing, and not something […]

Blooms and rabbit holes

I’ve been playing Blooms on Boardgame Arena, in an asynchronous session where we each play a couple of moves a day. I’m finding it really interesting. The designer of Blooms, Nick Bentley, describes it as “a bit like the classical game Go, but shorter, easier to learn, and more colorful.” It’s an abstract strategy game, […]

Recent boardgame acquisitions

I’ve purchased an unusual number of new-to-me boardgames recently, and have now played all of them. Some notes: Colt Express Players play train robbers in the Old West. A nice mix of preprogramming moves (à la RoboRally) with a certain amount of flexibility in how you execute the moves. Competitive, not cooperative, but not as […]

Five Tribes

Last week, Kam and I played the boardgame Five Tribes: The Djinns of Naqala. (We had played it before, but it was a while ago.) I more or less like it, but as we went back through the rules to re-familiarize ourselves with it, I felt like the rules just kept going on and on […]

Pandemic: Fall of Rome

Kam and I played our first game of Pandemic: Fall of Rome yesterday. Pretty interesting. We won fairly easily, on Introductory difficulty, and got a better sense of how the game works. Will play again. A couple of notes: It was very unclear to me from the advertising materials that the goal of the game […]

Terraforming Mars and atmospheric pressure

When I described the boardgame Terraforming Mars to someone a couple months back (I forget who, sorry), the first thing they asked was “What about atmospheric pressure?” I hadn’t thought of that question, but it seemed like an excellent question after they raised it. Presumably you would need to significantly increase atmospheric pressure to make […]